Cities in Motion 2

Cities in Motion 2 is a 2013 business simulation game that was developed by Colossal Order and published by Paradox Interactive and is the sequel to the popular mass transit simulation game Cities in Motion.

As with its predecessor, Cities in Motion, the goal of the game is to create efficient public transport systems in different major cities of the world. In this edition, there are several new features that the developers introduced based on community feedback about the previous game, including day/night cycles, rush hours and the ability to create timetables. The additions also include dynamic cities where players' decisions have a notable impact on city growth, and the inclusion of cooperative and competitive multi-player.

History
Cities in Motion 2 was long time awaited to come to Linux. In January 2013 the first signs of possible Linux support appeared as Paradox Interactive's developer Shams announced they'll be porting their titles to Linux where possible. In this game's forum, in the Linux thread, he responded to Linux users hails saying: "Technically moving from Mac to Linux is "easy" - we will be making Linux a priority as go along. So sooner or later all games where it's technically/financially feasible to do Linux will see linux support.".

Later, in April, it was announced that the Colossal Order developers have other priorities, but they are looking into porting Cities in Motion 2 to Linux.

At the end of 2013's summer holidays, the same developer announced on reddit they'll be porting Cities in Motion 1 and 2 to Linux. Finally, after months of silence, Colossal Order announced Linux support on January 3, 2014.

Reception
Cites in Motion 2 received mixed reviews. It holds a Metacritic score of 72 (based on 15 reviews), with many critics citing the game's lack of a smooth interface and steep learning curve as the two biggest problems.