Ethernet

Ethernet is a family of computer networking technologies for local area networks (LANs). Ethernet was commercially introduced in 1980 and standardized in 1983 as IEEE 802.3. Ethernet has largely replaced competing wired LAN technologies such as token ring, FDDI, and ARCNET.

The Ethernet standards comprise several wiring and signaling variants of the OSI physical layer in use with Ethernet. The original 10BASE5 Ethernet used coaxial cable as a shared medium. Later the coaxial cables were replaced with twisted pair and fiber optic links in conjunction with hubs or switches. Data rates were periodically increased from the original 10 megabits per second to 100 gigabits per second.

Systems communicating over Ethernet divide a stream of data into shorter pieces called frames. Each frame contains source and destination addresses and error-checking data so that damaged data can be detected and re-transmitted. As per the OSI model Ethernet provides services up to and including the data link layer.

Since its commercial release, Ethernet has retained a good degree of compatibility. Features such as the 48-bit MAC address and Ethernet frame format have influenced other networking protocols.

History


Ethernet was developed at Xerox PARC between 1973 and 1974. It was inspired by ALOHAnet, which Robert Metcalfe had studied as part of his PhD dissertation. The idea was first documented in a memo that Metcalfe wrote on May 22, 1973, where he named it after the disproven luminiferous ether as an "omnipresent, completely-passive medium for the propagation of electromagnetic waves". In 1975, Xerox filed a patent application listing Metcalfe, David Boggs, Chuck Thacker, and Butler Lampson as inventors. In 1976, after the system was deployed at PARC, Metcalfe and Boggs published a seminal paper.

Metcalfe left Xerox in June 1979 to form 3Com. He convinced Digital Equipment Corporation (DEC), Intel, and Xerox to work together to promote Ethernet as a standard. The so-called "DIX" standard, for "Digital/Intel/Xerox", specified 10 Mbit/s Ethernet, with 48-bit destination and source addresses and a global 16-bit Ethertype-type field. It was published on September 30, 1980 as "The Ethernet, A Local Area Network. Data Link Layer and Physical Layer Specifications". Version 2 was published in November, 1982 and defines what has become known as Ethernet II. Formal standardization efforts proceeded at the same time and resulted in the publication of IEEE 802.3 on June 23, 1983.

Ethernet initially competed with two largely proprietary systems, Token Ring and Token Bus. Because Ethernet was able to adapt to market realities and shift to inexpensive and ubiquitous twisted pair wiring, these proprietary protocols soon found themselves competing in a market inundated by Ethernet products, and, by the end of the 1980s, Ethernet was clearly the dominant network technology. In the process, 3Com became a major company. 3Com shipped its first 10 Mbit/s Ethernet 3C100 transceiver in March 1981, and that year started selling adapters for PDP-11s and VAXes, as well as Multibus-based Intel and Sun Microsystems computers. This was followed quickly by DEC's Unibus to Ethernet adapter, which DEC sold and used internally to build its own corporate network, which reached over 10,000 nodes by 1986, making it one of the largest computer networks in the world at that time. An Ethernet adapter card for the IBM PC was released in 1982, and, by 1985, 3Com had sold 100,000.

Since then, Ethernet technology has evolved to meet new bandwidth and market requirements. In addition to computers, Ethernet is now used to interconnect appliances and other personal devices. It is used in industrial applications and is quickly replacing legacy data transmission systems in the world's telecommunications networks. By 2010, the market for Ethernet equipment amounted to over $16 billion per year.

Standardization


In February 1980, the Institute of Electrical and Electronics Engineers (IEEE) started project 802 to standardize local area networks (LAN). The "DIX-group" with Gary Robinson (DEC), Phil Arst (Intel), and Bob Printis (Xerox) submitted the so-called "Blue Book" CSMA/CD specification as a candidate for the LAN specification. In addition to CSMA/CD, Token Ring (supported by IBM) and Token Bus (selected and henceforward supported by General Motors) were also considered as candidates for a LAN standard. Competing proposals and broad interest in the initiative led to strong disagreement over which technology to standardize. In December 1980, the group was split into three subgroups, and standardization proceeded separately for each proposal.

Delays in the standards process put at risk the market introduction of the Xerox Star workstation and 3Com's Ethernet LAN products. With such business implications in mind, David Liddle (General Manager, Xerox Office Systems) and Metcalfe (3Com) strongly supported a proposal of Fritz Röscheisen (Siemens Private Networks) for an alliance in the emerging office communication market, including Siemens' support for the international standardization of Ethernet (April 10, 1981). Ingrid Fromm, Siemens' representative to IEEE 802, quickly achieved broader support for Ethernet beyond IEEE by the establishment of a competing Task Group "Local Networks" within the European standards body ECMA TC24. As early as March 1982 ECMA TC24 with its corporate members reached agreement on a standard for CSMA/CD based on the IEEE 802 draft. Because the DIX proposal was most technically complete and because of the speedy action taken by ECMA which decisively contributed to the conciliation of opinions within IEEE, the IEEE 802.3 CSMA/CD standard was approved in December 1982. IEEE published the 802.3 standard as a draft in 1983 and as a standard in 1985.

Approval of Ethernet on the international level was achieved by a similar, cross-partisan action with Fromm as liaison officer working to integrate International Electrotechnical Commission, TC83 and International Organization for Standardization (ISO) TC97SC6, and the ISO/IEEE 802/3 standard was approved in 1984.

Evolution
Ethernet evolved to include higher bandwidth, improved media access control methods, and different physical media. The coaxial cable was replaced with point-to-point links connected by Ethernet repeaters or switches to reduce installation costs, increase reliability, and improve management and troubleshooting. Many variants of Ethernet remain in common use.

Ethernet stations communicate by sending each other data packets: blocks of data individually sent and delivered. As with other IEEE 802 LANs, each Ethernet station is given a 48-bit MAC address. The MAC addresses are used to specify both the destination and the source of each data packet. Ethernet establishes link level connections, which can be defined using both the destination and source addresses. On reception of a transmission, the receiver uses the destination address to determine whether the transmission is relevant to the station or should be ignored. Network interfaces normally do not accept packets addressed to other Ethernet stations. Adapters come programmed with a globally unique address. An EtherType field in each frame is used by the operating system on the receiving station to select the appropriate protocol module (e.g., an Internet Protocol version such as IPv4). Ethernet frames are said to be self-identifying, because of the frame type. Self-identifying frames make it possible to intermix multiple protocols on the same physical network and allow a single computer to use multiple protocols together. Despite the evolution of Ethernet technology, all generations of Ethernet (excluding early experimental versions) use the same frame formats (and hence the same interface for higher layers), and can be readily interconnected through bridging.

Due to the ubiquity of Ethernet, the ever-decreasing cost of the hardware needed to support it, and the reduced panel space needed by twisted pair Ethernet, most manufacturers now build Ethernet interfaces directly into PC motherboards, eliminating the need for installation of a separate network card.

Shared media
Ethernet was originally based on the idea of computers communicating over a shared coaxial cable acting as a broadcast transmission medium. The methods used were similar to those used in radio systems, with the common cable providing the communication channel likened to the Luminiferous aether in 19th century physics, and it was from this reference that the name "Ethernet" was derived.

Original Ethernet's shared coaxial cable (the shared medium) traversed a building or campus to every attached machine. A scheme known as carrier sense multiple access with collision detection (CSMA/CD) governed the way the computers shared the channel. This scheme was simpler than the competing token ring or token bus technologies. Computers were connected to an Attachment Unit Interface (AUI) transceiver, which was in turn connected to the cable (later with thin Ethernet the transceiver was integrated into the network adapter). While a simple passive wire was highly reliable for small networks, it was not reliable for large extended networks, where damage to the wire in a single place, or a single bad connector, could make the whole Ethernet segment unusable.

Through the first half of the 1980s, Ethernet's 10BASE5 implementation used a coaxial cable 0.375 in in diameter, later called "thick Ethernet" or "thicknet". Its successor, 10BASE2, called "thin Ethernet" or "thinnet", used a cable similar to cable television cable of the era. The emphasis was on making installation of the cable easier and less costly.

Since all communications happen on the same wire, any information sent by one computer is received by all, even if that information is intended for just one destination. The network interface card interrupts the CPU only when applicable packets are received: The card ignores information not addressed to it. Use of a single cable also means that the bandwidth is shared, such that, for example, available bandwidth to each device is halved when two stations are simultaneously active.

Collisions happen when two stations attempt to transmit at the same time. They corrupt transmitted data and require stations to retransmit. The lost data and retransmissions reduce throughput. In the worst case where multiple active hosts connected with maximum allowed cable length attempt to transmit many short frames, excessive collisions can reduce throughput dramatically. However, a Xerox report in 1980 studied performance of an existing Ethernet installation under both normal and artificially generated heavy load. The report claims that 98% throughput on the LAN was observed. This is in contrast with token passing LANs (token ring, token bus), all of which suffer throughput degradation as each new node comes into the LAN, due to token waits. This report was controversial, as modeling showed that collision-based networks theoretically became unstable under loads as low as 37% of nominal capacity. Many early researchers failed to understand these results. Performance on real networks is significantly better.

In a modern Ethernet, the stations do not all share one channel through a shared cable or a simple repeater hub; instead, each station communicates with a switch, which in turn forwards that traffic to the destination station. In this topology, collisions are only possible if station and switch attempt to communicate with each other at the same time, and collisions are limited to this link. Furthermore, the 10BASE-T standard introduced a full duplex mode of operation which has become extremely common. In full duplex, switch and station can communicate with each other simultaneously, and therefore modern Ethernets are completely collision-free.

Repeaters and hubs
For signal degradation and timing reasons, coaxial Ethernet segments had a restricted size. Somewhat larger networks could be built by using an Ethernet repeater. Early repeaters had only two ports, allowing, at most, a doubling of network size. Once repeaters with more than two ports became available, it was possible to wire the network in a star topology. Early experiments with star topologies (called "Fibernet") using optical fiber were published by 1978.

Shared cable Ethernet was always hard to install in offices because its bus topology was in conflict with the star topology cable plans designed into buildings for telephony. Modifying Ethernet to conform to twisted pair telephone wiring already installed in commercial buildings provided another opportunity to lower costs, expand the installed base, and leverage building design, and, thus, twisted-pair Ethernet was the next logical development in the mid-1980s.

Ethernet on unshielded twisted-pair cables (UTP) began with StarLAN at 1 Mbit/s in the mid-1980s. In 1987 SynOptics introduced the first twisted-pair Ethernet at 10 Mbit/s in a star-wired cabling topology with a central hub, later called LattisNet. These evolved into 10BASE-T, which was designed for point-to-point links only, and all termination was built into the device. This changed repeaters from a specialist device used at the center of large networks to a device that every twisted pair-based network with more than two machines had to use. The tree structure that resulted from this made Ethernet networks easier to maintain by preventing most faults with one peer or its associated cable from affecting other devices on the network.

Despite the physical star topology and the presence of separate transmit and receive channels in the twisted pair and fiber media, repeater based Ethernet networks still use half-duplex and CSMA/CD, with only minimal activity by the repeater, primarily the Collision Enforcement signal, in dealing with packet collisions. Every packet is sent to every port on the repeater, so bandwidth and security problems are not addressed. The total throughput of the repeater is limited to that of a single link, and all links must operate at the same speed.

Bridging and switching


While repeaters could isolate some aspects of Ethernet segments, such as cable breakages, they still forwarded all traffic to all Ethernet devices. This created practical limits on how many machines could communicate on an Ethernet network. The entire network was one collision domain, and all hosts had to be able to detect collisions anywhere on the network. This limited the number of repeaters between the farthest nodes. Segments joined by repeaters had to all operate at the same speed, making phased-in upgrades impossible.

To alleviate these problems, bridging was created to communicate at the data link layer while isolating the physical layer. With bridging, only well-formed Ethernet packets are forwarded from one Ethernet segment to another; collisions and packet errors are isolated. At initial startup, Ethernet bridges (and switches) work somewhat like Ethernet repeaters, passing all traffic between segments. By observing the source addresses of incoming frames, the bridge then builds an address table associating addresses to segments. Once an address is learned, the bridge forwards network traffic destined for that address only to the associated segment, improving overall performance. Broadcast traffic is still forwarded to all network segments. Bridges also overcame the limits on total segments between two hosts and allowed the mixing of speeds, both of which are critical to deployment of Fast Ethernet.

In 1989, the networking company Kalpana introduced their EtherSwitch, the first Ethernet switch. This worked somewhat differently from an Ethernet bridge, where only the header of the incoming packet would be examined before it was either dropped or forwarded to another segment. This greatly reduced the forwarding latency and the processing load on the network device. One drawback of this cut-through switching method was that packets that had been corrupted would still be propagated through the network, so a jabbering station could continue to disrupt the entire network. The eventual remedy for this was a return to the original store and forward approach of bridging, where the packet would be read into a buffer on the switch in its entirety, verified against its checksum and then forwarded, but using more powerful application-specific integrated circuits. Hence, the bridging is then done in hardware, allowing packets to be forwarded at full wire speed.

When a twisted pair or fiber link segment is used and neither end is connected to a repeater, full-duplex Ethernet becomes possible over that segment. In full-duplex mode, both devices can transmit and receive to and from each other at the same time, and there is no collision domain. This doubles the aggregate bandwidth of the link and is sometimes advertised as double the link speed (for example, 200 Mbit/s). The elimination of the collision domain for these connections also means that all the link's bandwidth can be used by the two devices on that segment and that segment length is not limited by the need for correct collision detection.

Since packets are typically delivered only to the port they are intended for, traffic on a switched Ethernet is less public than on shared-medium Ethernet. Despite this, switched Ethernet should still be regarded as an insecure network technology, because it is easy to subvert switched Ethernet systems by means such as ARP spoofing and MAC flooding.

The bandwidth advantages, the improved isolation of devices from each other, the ability to easily mix different speeds of devices and the elimination of the chaining limits inherent in non-switched Ethernet have made switched Ethernet the dominant network technology.

Advanced networking
Simple switched Ethernet networks, while a great improvement over repeater-based Ethernet, suffer from single points of failure, attacks that trick switches or hosts into sending data to a machine even if it is not intended for it, scalability and security issues with regard to broadcast radiation and multicast traffic, and bandwidth choke points where a lot of traffic is forced down a single link.

Advanced networking features in switches and routers combat these issues through means including spanning-tree protocol to maintain the active links of the network as a tree while allowing physical loops for redundancy, port security and protection features such as MAC lock down and broadcast radiation filtering, virtual LANs to keep different classes of users separate while using the same physical infrastructure, multilayer switching to route between different classes and link aggregation to add bandwidth to overloaded links and to provide some measure of redundancy.

IEEE 802.1aq (shortest path bridging) includes the use of the link-state routing protocol IS-IS to allow larger networks with shortest path routes between devices. In 2012, it was stated by David Allan and Nigel Bragg, in 802.1aq Shortest Path Bridging Design and Evolution: The Architect's Perspective that shortest path bridging is one of the most significant enhancements in Ethernet's history.

Varieties of Ethernet
The Ethernet physical layer evolved over a considerable time span and encompasses coaxial, twisted pair and fiber optic physical media interfaces and speeds from 10 Mbit to 100 Gbit. The most common forms used are 10BASE-T, 100BASE-TX, and 1000BASE-T. All three utilize twisted pair cables and 8P8C modular connectors. They run at 10 Mbit/s, 100 Mbit/s, and 1 Gbit/s, respectively. Fiber optic variants of Ethernet offer high performance, electrical isolation and distance (tens of kilometers with some versions). In general, network protocol stack software will work similarly on all varieties.

Layer 2 – Datagrams


In IEEE 802.3, a datagram is called a packet or frame. Packet is used to describe the overall transmission unit and includes the preamble, start frame delimiter (SFD) and carrier extension (if present). The frame begins after the start frame delimiter with a frame header featuring source and destination MAC addresses. The middle section of the frame consists of payload data including any headers for other protocols (for example, Internet Protocol) carried in the frame. The frame ends with a 32-bit cyclic redundancy check, which is used to detect corruption of data in transit.

Autonegotiation
Autonegotiation is the procedure by which two connected devices choose common transmission parameters, e.g. speed and duplex mode. Autonegotiation was an optional feature on first introduction of 100BASE-TX, while it is also backward compatible with 10BASE-T. Autonegotiation is mandatory for 1000BASE-T.